{"title":"Type: Card-Based","description":null,"products":[{"product_id":"850032180788","title":"WYRMSPAN","description":"1–5 Players|Age: 14+|You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.\r\n\r\nDuring a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.\r\n\r\nWyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).\r\n\r\n—description from the publisher","brand":"STONEMAIER GAMES","offers":[{"title":"Default Title","offer_id":50489587237173,"sku":"850032180788","price":110.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/WYRMSPAN-STONEMAIER-GAMES.webp?v=1740844903"},{"product_id":"stm900","title":"WINGSPAN","description":"1–5 Players|Age: 10+|Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.\r\n\r\nYou are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:\r\n\r\n\r\n Gain food tokens via custom dice in a birdfeeder dice tower\r\n Lay eggs using egg miniatures in a variety of colors\r\n Draw from hundreds of unique bird cards and play them\r\n\r\n\r\nThe winner is the player with the most points after 4 rounds.\r\n\r\n—description from the publisher\r\n\r\nFrom the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.","brand":"STONEMAIER GAMES","offers":[{"title":"Default Title","offer_id":50489587401013,"sku":"644216627721","price":110.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/WINGSPAN-STONEMAIER-GAMES.webp?v=1740844905"},{"product_id":"pb01723","title":"MONOPOLY | DEAL CARD GAME","description":"\u003cp\u003e2–3 Players|Age: 8+|From the back of the box: Fast-dealing, card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win! This is the \"lite\" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card. For more infomation see Free card games at Morrisons (UK) thread. Also sold through \"Sue Ryder\" (UK) charity shops (2015). Also sold through \"REWE\" (GER) supermarkets (2018).\u003c\/p\u003e","brand":"HASBRO","offers":[{"title":"Default Title","offer_id":50525243474229,"sku":"630509770670","price":12.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/MONOPOLY-DEAL-CARD-GAME-HASBRO_cccd38e0.jpg?v=1751123072"},{"product_id":"asm110c","title":"COUP","description":"\u003cp\u003e2–6 Players|Age: 13+|You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new \u0026amp; optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards \u0026amp; Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.\u003c\/p\u003e","brand":"INDIE BOARDS \u0026 CARDS","offers":[{"title":"Default Title","offer_id":50525243506997,"sku":"722301926246","price":35.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/COUP-INDIE-BOARDS-CARDS.jpg?v=1746288409"},{"product_id":"742033923320","title":"COCKROACH POKER ROYAL","description":"\u003cp\u003e2–6 Players|Age: 8+|As in its parent game Kakerlakenpoker, Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats, and stink bugs instead of queens, 10s, and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., \"Stink bug\". The player receiving the card either: Accepts the card, says either \"true\" or \"false\", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true\/false claim. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. To this, Kakerlakenpoker Royal adds new rules and new nasty \"royal\" critters to create more options for players during the game.\u003c\/p\u003e","brand":"DREI MAGIER","offers":[{"title":"Default Title","offer_id":50525243539765,"sku":"742033923320","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/COCKROACH-POKER-ROYAL-DREI-MAGIER.jpg?v=1746288410"},{"product_id":"tacocatgoatcheesepizza","title":"TACO CAT GOAT CHEESE PIZZA","description":"2–8 Players|Age: 8+|Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco\/cat\/goat\/cheese\/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!\r\n\r\nFor extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!","brand":"BLUE ORANGE","offers":[{"title":"Default Title","offer_id":50525243965749,"sku":"803979090191","price":23.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/TACO-CAT-GOAT-CHEESE-PIZZA-BLUE-ORANGE_1d4c3739.jpg?v=1746288413"},{"product_id":"century-golem-edition","title":"CENTURY | GOLEM EDITION","description":"\u003cp\u003e\"I’ll travel the whole world and I’ll find the very best crystals and the masters will make great big powerful golems from them, like the Gatekeeper!”\u003c\/p\u003e\r\n\u003cp\u003eCenturies have passed since the first humans arrived on Caravania. Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals. Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals. Simply holding a soul crystal, one could feel the essence of life radiating from deep inside. It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems. After many forgotten centuries, those pure souls are able to breath life once again. In Century: Golem edition, players serve as traders attempting to collect crystals to create the most ornate and powerful of golems.\u003c\/p\u003e\r\n\u003cp\u003eGame Contents:\u003cbr\u003e- 36 Point Cards\u003cbr\u003e- 53 Trading Cards\u003cbr\u003e- 5 Caravan cards\u003cbr\u003e- 105 Plastic Crystals\u003cbr\u003e- 4 Plastic Crystal Bowls\u003cbr\u003e- 20 Copper and Silver Tokens\u003cbr\u003e- 1 rulebook\u003c\/p\u003e","brand":"PLAN B GAMES","offers":[{"title":"Default Title","offer_id":50535319568693,"sku":"826956400103","price":70.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/CENTURY-GOLEM-EDITION-PLAN-B-GAMES.jpg?v=1751731837"},{"product_id":"air-land-and-sea-spies-lies-and-supplies","title":"AIR LAND AND SEA | SPIES LIES AND SUPPLIES","description":"\u003cp\u003e\u003cstrong\u003e2-4 Players | 15-30 Mins | Ages 14+\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e: Card Play Conflict Resolution, Hand Management\u003c\/p\u003e\r\n\u003cp\u003e\u003cstrong\u003eTheme\u003c\/strong\u003e: Animals, Card Game, Wargame, World War II\u003c\/p\u003e\r\n\u003cp\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e: \u003c\/p\u003e\r\n\u003cp\u003eStandalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics\u003c\/p\u003e\r\n\u003cp\u003eMix w\/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land\u003c\/p\u003e\r\n\u003cp\u003eEpic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea\u003c\/p\u003e\r\n\u003cp\u003eIn the midst of the greatest conflict humanity has ever known, victory will be claimed by the ones that can overcome their enemies in every battleground, even those that may be less conventional.\u003c\/p\u003e\r\n\u003cp\u003eDo you have the skills needed to manage your nation’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSpies, Lies, and Supplies\u003c\/em\u003e?\u003c\/p\u003e\r\n\u003cp\u003eSpies, Lies, \u0026amp; Supplies is the sequel to the critically acclaimed original, Air, Land, \u0026amp; Sea. This box contains everything new players need to get started, or can be combined with the original game to unlock new match-ups and game mode\u003c\/p\u003e\r\n\u003cp\u003e\u003cem\u003e*Does not require the original Air, Land \u0026amp; Sea game to play\u003c\/em\u003e\u003c\/p\u003e","brand":"ARCANE WONDERS","offers":[{"title":"Default Title","offer_id":50535319601461,"sku":"853211004912","price":35.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/AIR-LAND-AND-SEA-SPIES-LIES-AND-SUPPLIES-ARCANE-WONDERS.jpg?v=1751731838"},{"product_id":"dnd-the-great-dalmuti","title":"DUNGEONS \u0026 DRAGONS | THE GREAT DALMUTI","description":"\u003ch4\u003e\u003cstrong\u003eA FAST-PACED CARD GAME OF ONE-UPMANSHIP\u003c\/strong\u003e\u003c\/h4\u003e\r\n\u003cp\u003eSometimes you roll a 1...\u003c\/p\u003e\r\n\u003cp\u003e… and sometimes you roll a 20 and crush it! In the Dungeons \u0026amp; Dragons Roleplaying Game, the dice may control your fate, but in \u003cem\u003eThe Great Dalmuti\u003c\/em\u003e, it’s about how cleverly you play the cards you’re dealt. One round you’re polishing your royal crown, and the next you’re whacking rats in a filthy alley. It’s a gloat-filled, winner-take-all contest in this D\u0026amp;D-themed version of the classic card game.\u003c\/p\u003e","brand":"WIZARDS OF THE COAST","offers":[{"title":"Default Title","offer_id":50535319666997,"sku":"195166101514","price":20.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DUNGEONS-DRAGONS-THE-GREAT-DALMUTI-WIZARDS-OF-THE-COAST.jpg?v=1780758084"},{"product_id":"sandbag","title":"SANDBAG","description":"\u003cp\u003e\u003cspan\u003eIt's a hot air balloon festival where your goal is to go higher than your opponents. Dump as many sandbags as you can and even try to gain rockets to send yourself higher and higher to win!\u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan\u003eSandbag is a trick-taking game of avoiding tricks, manipulating trump, and reconfiguring your hand of cards. In each of the three rounds, you'll configure your basket with two face up cards; the most common color of all players' cards is the trump suit. Each trick, players either play from their hand, play a Sandbag (to sluff, or avoid winning the trick), or play one of their opponents' face up cards. Each round, it's possible for the trump to change as the number and kind of face up cards are exchanged for face down sandbags. There are also 5 rocket cards in play each round, worth negative points (that's good for you); you'll need to try to win those while avoiding all of the other sandbag cards!\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan\u003eSandbag is a highly interactive trick-taking game for 3-6 players that excels at higher player counts!\u003c\/span\u003e\u003c\/p\u003e","brand":"BEZIER GAMES","offers":[{"title":"Default Title","offer_id":50535319732533,"sku":"810024460458","price":30.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SANDBAG-BEZIER-GAMES.jpg?v=1751731842"},{"product_id":"fluxx-remixx","title":"FLUXX | REMIXX","description":"\u003cp\u003e2-6 Players | Age 8+ | \u003c\/p\u003e\r\n\u003cdiv ng-if=\"geekitemctrl.expandabledescription\" class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\r\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\r\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\r\n\u003carticle class=\"game-description-body ng-scope\"\u003e\r\n\u003cdiv ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\r\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFluxx Remixx\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.\u003c\/p\u003e\r\n\u003cp\u003eAt the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.\u003c\/p\u003e\r\n\u003cp\u003e\u003cem\u003eFluxx Remixx\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses all the Keepers from regular\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFluxx\u003c\/em\u003e, but everything else is re-imagined, with a new set of Goals using different combinations of Keepers, along with new Rules, Actions, and Surprises.\u003c\/p\u003e\r\n\u003c\/div\u003e\r\n\u003c\/article\u003e\r\n\u003c\/div\u003e\r\n\u003c\/div\u003e\r\n\u003c\/div\u003e\r\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\r\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003c\/div\u003e\r\n\u003c\/div\u003e","brand":"LOONEY LABS","offers":[{"title":"Default Title","offer_id":50535320224053,"sku":"850023181169","price":35.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/FLUXX-REMIXX-LOONEY-LABS.jpg?v=1751731848"},{"product_id":"gam164e","title":"DUTCH BLITZ | BLUE EXP","description":"2–4 Players|Age: 8+|The Dutch Blitz Blue Expansion Pack can be used together with regular Dutch Blitz in order to enable games with 5-8 players.\r\n\r\nContains: 160 cards\r\n\r\nPublisher description:\r\n\r\nDutch Blitz has developed this expansion that allows you to play with up to eight players. Insane!\r\n\r\nAnd, here's the thing. You can play with this New Blue pack, just like Classic Green, with up to 4 players OR combine the two packs to play with 5, 6, 7 or 8 players. Outta control!\r\n\r\nSo, what makes New Blue different? It's simply a reinvention of the Classic Green boxed game that you know and love, with the colours of the four decks' designs (carriage, bucket, pump and plow) switched to enable more players. Yes, it's that simple and that awesome.","brand":"DUTCH BLITZ GAME CO","offers":[{"title":"Default Title","offer_id":50539830903093,"sku":"014698002024","price":25.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DUTCH-BLITZ-BLUE-EXP-DUTCH-BLITZ-GAME-CO.jpg?v=1754150964"},{"product_id":"9781988884134","title":"RADLANDS","description":"2 Players|Age: 14+|Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.\r\n\r\nAct as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.\r\n\r\nThe main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.\r\n\r\nBoth players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.","brand":"ROXLEY","offers":[{"title":"Default Title","offer_id":50539831034165,"sku":"9781988884134","price":50.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/RADLANDS-ROXLEY.jpg?v=1754150976"},{"product_id":"skyjo","title":"SKYJO","description":"\u003cp\u003e2–8 Players|Age: 8+|Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins. Special rule: Whenever one column of 3 cards all have the same value, they will be discarded and no longer scored. Cards are ranked from -2 up to 12\u003c\/p\u003e","brand":"MAGILANO","offers":[{"title":"Default Title","offer_id":50539831263541,"sku":"4260470080001","price":45.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SKYJO-MAGILANO.jpg?v=1754150973"},{"product_id":"cge40","title":"CODENAMES | DUET","description":"\u003cp\u003e2 Players|Age: 11+|Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.\u003c\/p\u003e","brand":"CGE","offers":[{"title":"Default Title","offer_id":50539832672565,"sku":"8594156310400","price":40.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/CODENAMES-DUET-CGE.jpg?v=1754151023"},{"product_id":"814743015005","title":"THE CREW QUEST FOR PLANET NINE","description":"2–5 Players| Age: 10+| In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.\r\n\r\nWith each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.\r\n\r\nThe team completes a mission only if every single player is successful in fulfilling their tasks.\r\n\r\nThe game comes with 50 missions, with three additional missions published in spielbox 2\/2020.","brand":"KOSMOS","offers":[{"title":"Default Title","offer_id":50539832836405,"sku":"814743015005","price":26.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/THE-CREW-QUEST-FOR-PLANET-NINE-KOSMOS.jpg?v=1754151024"},{"product_id":"gam164","title":"DUTCH BLITZ","description":"2–4 Players|Age: 8+|In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds.\r\n\r\nAt the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down.\r\n\r\nPlaying at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has a 2 of the same color as any 1 on top of a Dutch pile, she can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate.\r\n\r\nIf a player can't play anything, she can reveal cards from the stack in her hand, counting them out in groups of three, then laying them face up while revealing only the top card. She can play this top card onto a Dutch pile or post pile as long as she meets the rules for doing so.\r\n\r\nAs soon as a player empties her blitz pile, the round ends. Each player scores 1 point for each of her cards among the Dutch piles, then loses 2 points for each card remaining in her blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins.\r\n\r\nNote that while the Dutch Blitz: Expansion Pack allows for play of Dutch Blitz with up to eight players (by having differently colored card backs), it is also a standalone game and is therefore listed as a separate edition of Dutch Blitz despite the name.","brand":"DUTCH BLITZ GAME CO","offers":[{"title":"Default Title","offer_id":50539832967477,"sku":"014698002017","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DUTCH-BLITZ-DUTCH-BLITZ-GAME-CO.jpg?v=1754151018"},{"product_id":"asm099al","title":"ONE NIGHT ULTIMATE | ALIEN","description":"4–10 Players| Age: 8+| One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens.\r\n\r\nOne Night Ultimate Alien can be combined with any other One Night Ultimate... game.","brand":"BEZIER GAMES","offers":[{"title":"Default Title","offer_id":50539834999093,"sku":"689070017011","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/ONE-NIGHT-ULTIMATE-ALIEN-BEZIER-GAMES.jpg?v=1754151074"},{"product_id":"set011","title":"WORDSPIEL","description":"2–6 Players|Age: 8+|Description from the publisher:\r\n\r\nWordSpiel is a simple yet dynamic card game in which you need to use your words wisely and be the first to go out. Word size doesn't matter, but ending with a tricky letter can really challenge your opponents! Each word spins off the last, so the game is never the same twice!\r\n\r\nIn more detail, the goal is to get rid of all ten of your cards by making words. Each turn, start your word with the last card played, just as \"Spiel\" uses the \"s\" from \"Words\" in the title of this game.","brand":"SET","offers":[{"title":"Default Title","offer_id":50539835130165,"sku":"736396030009","price":25.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/WORDSPIEL-SET.jpg?v=1754151058"},{"product_id":"queen-of-farts","title":"QUEEN OF FARTS","description":"\u003cp\u003eSneak out a fart without the other players catching wind in this hilarious game of gas! Just play a matching animal to get rid of your cards, but beware! Some are much fartier than others. If someone smells a fart and it turns out to be you, it could cause a real stink. Will you be crowned Queen of Farts or will you be left with a bad taste in your mouth?\u003c\/p\u003e","brand":"PROFESSOR PUZZLE","offers":[{"title":"Default Title","offer_id":50539836604725,"sku":"5056297244035","price":23.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/QUEEN-OF-FARTS-PROFESSOR-PUZZLE.jpg?v=1754151090"},{"product_id":"860001869606","title":"SNAKE OIL","description":"3–10 Players|Age: 10+|In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win the round!\r\n\r\nTo set up Snake Oil, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once.\r\n\r\nWhoever collects the most customer cards wins the game.","brand":"VR","offers":[{"title":"Default Title","offer_id":50539837554997,"sku":"860001869606","price":40.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SNAKE-OIL-VR.jpg?v=1754151116"},{"product_id":"asm189d","title":"SPLENDOR | DUEL","description":"\u003cp\u003e2 Players|Age: 10+|Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors, and prestige. Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls. Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design, while being a bit more complex, dynamic, interactive, rich, tense, and mean. The game features a main board shared by both opponents, card powers, and three victory conditions.\u003c\/p\u003e","brand":"SPACE COWBOYS","offers":[{"title":"Default Title","offer_id":50539839979829,"sku":"3558380101420","price":50.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SPLENDOR-DUEL-SPACE-COWBOYS.jpg?v=1754151104"},{"product_id":"810083041926","title":"MANTIS","description":"2–6 Players|Age: 7+|Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile.\r\n\r\nWith the simplicity of UNO and depth of Gin Rummy, Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game.","brand":"EXPLODING KITTENS","offers":[{"title":"Default Title","offer_id":50539844469045,"sku":"810083041926","price":40.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/MANTIS-EXPLODING-KITTENS.jpg?v=1754151110"},{"product_id":"heretoslay","title":"HERE TO SLAY","description":"2–6 Players|Age: 10+|Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.\r\n\r\nIn this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.\r\n\r\nThe first person to successfully slay three monsters, or build a full party with six classes, wins the game!\r\n\r\nEvery player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game!\r\n\r\nYour heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items, magic and modifiers to increase their chances of making their dice rolls.\r\nIn order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…\r\n\r\nDon't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!\r\n\r\n— description from the publisher","brand":"UNSTABLE GAMES","offers":[{"title":"Default Title","offer_id":50539844567349,"sku":"810031360918","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/HERE-TO-SLAY-UNSTABLE-GAMES.jpg?v=1754151128"},{"product_id":"tslap","title":"SLAPZI","description":"\u003cp\u003e2–10 Players|Age: 8+|Description from the publisher: This game is all about speed! Be the first to match all 5 of the right picture cards to the right clue cards and you're the winner. A fast-matching, card-slapping, everyone-laughing picture game. SLAPZI is super-simple to learn, and super-fast to play. Invented by the son of the inventor of TENZI. In more depth: Players get 5 double-sided picture cards that they must lay out in front of them. A Clue Card is drawn and placed in the middle of the table and the first person to find an appropriate Picture Card to match the clue must quickly slam their card down on the Clue Card and yell, \"Slapzi!\" At this point in the game other players have the opportunity to challenge whether or not the Picture Card matches the clue; if it doesn't, the player who slammed it down must take it back and also draw an extra Picture Card to add to their 5. The first player to get rid of all of their cards wins! Develops dexterity, quick thinking, and interaction.\u003c\/p\u003e","brand":"CARMA GAMES","offers":[{"title":"Default Title","offer_id":50539844960565,"sku":"630996915363","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SLAPZI-CARMA-GAMES.jpg?v=1754151142"},{"product_id":"here-to-slay-warriors-and-druids-expansion","title":"HERE TO SLAY | WARRIORS AND DRUIDS EXP","description":"2–6 Players| Age: 10+| Warrior and Druid classes join the fray in this Here to Slay expansion. This expansion introduces new party leaders, heroes, and dangerous monsters! The Warrior class is headed by The Piercing Howl, a wolf that grants +1 to your roll for each item equipped to a Hero card in your Party. The Druid class, on the other hand, is headed by The Noble Shaman, a stag that allows you to channel the powers of the forest to deduct any player's roll by 1 once during each player's turn.\r\n\r\nContents:\r\n\r\n 31 standard-sized cards\r\n 2 oversized Party Leader cards\r\n 2 oversized Monster cards\r\n\r\n\r\n- description from the publisher","brand":"UNSTABLE GAMES","offers":[{"title":"Default Title","offer_id":50539845091637,"sku":"810031362721","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/HERE-TO-SLAY-WARRIORS-AND-DRUIDS-EXP-UNSTABLE-GAMES.jpg?v=1754151122"},{"product_id":"sherlock-holmes-the-card-game","title":"SHERLOCK HOLMES - THE CARD GAME","description":"3–8 Players|Age: 10+|With illustrations from the original novels, this card game goes some way to evoke the feeling of the chase through Victorian London to unmask Moriarty and other villains. Players draw and lay cards in sequence, Movement, Location, Info, Action, Detectives and Villains. So I might take a train to the Country, find a clue and use a Disguise. I can use an Inspector, Arrest or Alibi card on my opponents and so on. Play ends either when an Arrest successfully reveals a Villain, or when a player discards their last card, a Villain, who Escapes. Scoring is based on cards remaining in your hand, and if you are the arresting or guilty player, caught with a Villain in your hand.\r\n\r\n Re-implemented by:\r\n\r\n I Say, Holmes!","brand":"GIBSONS","offers":[{"title":"Default Title","offer_id":50539845321013,"sku":"5012269090123","price":35.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SHERLOCK-HOLMES-THE-CARD-GAME-GIBSONS.jpg?v=1754151142"},{"product_id":"810031364411","title":"HAPPY LITTLE DINOSAURS | PERILS OF PUBERTY EXP","description":"2–4 Players| Age: 8+| This expansion adds 54 new cards to the base game, all themed around dinosaur puberty. Your dinosaurs can now face all kinds of new and terrifying problems, including hormones, peer pressure, acne, and worse! Meteors, tar pits, and predators were bad enough—will you survive puberty on top of it all?\r\n\r\nThe base game is required to play.","brand":"UNSTABLE GAMES","offers":[{"title":"Default Title","offer_id":50539846074677,"sku":"810031364411","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/HAPPY-LITTLE-DINOSAURS-PERILS-OF-PUBERTY-EXP-UNSTABLE-GAMES.jpg?v=1757175024"},{"product_id":"rb26295-3","title":"DISNEY VILLAINOUS","description":"\u003cp\u003e2–6 Players|Age: 10+|In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.\u003c\/p\u003e","brand":"RAVENSBURGER","offers":[{"title":"Default Title","offer_id":50539846369589,"sku":"4005556262953","price":100.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DISNEY-VILLAINOUS-RAVENSBURGER.jpg?v=1757175026"},{"product_id":"7426102655659","title":"TORTUGA 1667","description":"2–9 Players|Age: 12+|The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.\r\n\r\nTortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.\r\n\r\nSince nobody holds a \"hand\" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.\r\n\r\nVote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.\r\n\r\nFor 2-9 Players. 20-40 minutes. Ages 12+.\r\n\r\nVolume 2 in the Dark Cities Series by Facade Games.","brand":"FACADE GAMES","offers":[{"title":"Default Title","offer_id":50539846467893,"sku":"7426102655659","price":55.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/TORTUGA-1667-FACADE-GAMES.jpg?v=1757175029"},{"product_id":"what-do-you-meme-on-the-go","title":"WHAT DO YOU MEME | ON THE GO","description":"","brand":"WHAT DO YOU MEME","offers":[{"title":"Default Title","offer_id":50539846762805,"sku":"810816030067","price":20.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/WHAT-DO-YOU-MEME-ON-THE-GO-WHAT-DO-YOU-MEME.jpg?v=1757175037"},{"product_id":"810082831399","title":"EVERDELL | FARSHORE","description":"1–4 Players|Age: 10+|The Forever Sea is calling...\r\n\r\nThe rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.\r\n\r\nWelcome to Everdell Farshore, a standalone game set in the country of Farshore. Through each season, you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed.\r\n\r\nThe wind is high. The sun is breaking the horizon. It is time to set sail for adventure!\r\n\r\n—description from the publisher","brand":"STARLING GAMES","offers":[{"title":"Default Title","offer_id":50539847647541,"sku":"810082831399","price":140.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/EVERDELL-FARSHORE-STARLING-GAMES.jpg?v=1757175048"},{"product_id":"asm110sv","title":"ONE NIGHT ULTIMATE | SUPER VILLAINS","description":"3–10 Players| Age: 8+| Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late...\r\n\r\nIn One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same.\r\n\r\nOne Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos.\r\n\r\nThe game also includes a free companion app which guides players through the different player actions during the night phase of the game.","brand":"BEZIER GAMES","offers":[{"title":"Default Title","offer_id":50539848696117,"sku":"689070018117","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/ONE-NIGHT-ULTIMATE-SUPER-VILLAINS-BEZIER-GAMES.jpg?v=1757175058"},{"product_id":"840391145689","title":"MEMORY MASTER","description":"4–6 Players|Age: 6+|Players are dealt hands that they must quickly memorize then switch with their partners from which they then select a card that they think will match with each other.\r\n\r\nPlayers compare their chosen card with that of their partner. The goal is to match color and\/or character. Matching either just the\r\ncolor or just the character scores that team 1 point. Matching both color and character scores 2 points for that team. No points are awarded if there is no match. Keep track of points using the scorecards provided\r\n\r\nFirst team to win 12 points are crowned the Memory Masters.\r\n\r\nIncludes: 108 game cards, 4 score cards.","brand":"VR","offers":[{"title":"Default Title","offer_id":50539848794421,"sku":"840391145689","price":20.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/MEMORY-MASTER-VR.jpg?v=1757175060"},{"product_id":"613072996302","title":"SPRAWLOPOLIS","description":"1–4 Players|Age: 8+|Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.\r\n\r\nIn Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed, the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials, work with your fellow planners and build the ultimate urban wonder? It’s time to find out!\r\n\r\n—description from the publisher\r\n\r\n\r\nReleased in the June 2018 Board Game of the Month Club $20+ package.","brand":"BUTTON SHY","offers":[{"title":"Default Title","offer_id":50539848958261,"sku":"613072996302","price":25.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SPRAWLOPOLIS-BUTTON-SHY.jpg?v=1757175065"},{"product_id":"skull-king","title":"SKULL KING","description":"2–8 Players|Age: 8+|Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.\r\n\r\nSkull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).\r\n\r\nStandard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.\r\n\r\nIf a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.","brand":null,"offers":[{"title":"Default Title","offer_id":50539849023797,"sku":"713757559539","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SKULL-KING-Not-specified.jpg?v=1757175067"},{"product_id":"3558380074380","title":"SPOT IT | HARRY POTTER","description":"\u003cp\u003e2–8 Players|Age: 7+|Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3\u003c\/p\u003e","brand":"ZYGOMATIC","offers":[{"title":"Default Title","offer_id":50539849253173,"sku":"3558380074380","price":30.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SPOT-IT-HARRY-POTTER-ZYGOMATIC.jpg?v=1757175069"},{"product_id":"matgdr44","title":"UNO FLIP","description":"\u003cp\u003e2–10 Players|Age: 7+|UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a \"light\" side and a \"dark\" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played. If you don't know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don't have a match, you must draw a card from the draw pile. The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip. When you play your next-to-last card, you must yell \"UNO!\" to indicate you only have one card left. If you don't yell \"UNO\" and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.\u003c\/p\u003e","brand":"MATTEL","offers":[{"title":"Default Title","offer_id":50539853480245,"sku":"887961751062","price":15.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/UNO-FLIP-MATTEL.jpg?v=1757175077"},{"product_id":"grab-and-game-mantis","title":"MANTIS | GRAB AND GAME","description":"2–6 Players| Age: 7+| Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile.\r\n\r\nWith the simplicity of UNO and depth of Gin Rummy, Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game.","brand":"EXPLODING KITTENS","offers":[{"title":"Default Title","offer_id":50539853545781,"sku":"810083046211","price":20.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/MANTIS-GRAB-AND-GAME-EXPLODING-KITTENS.jpg?v=1757175079"},{"product_id":"may5712","title":"SABOTEUR","description":"\u003cp\u003e3–10 Players|Age: 8+|Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.\u003c\/p\u003e","brand":"MAYFAIR","offers":[{"title":"Default Title","offer_id":50539853742389,"sku":"9339111010303","price":20.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SABOTEUR-MAYFAIR.jpg?v=1757175085"},{"product_id":"asm118","title":"SMASH UP","description":"2–4 Players|Age: 12+|The \"shufflebuilding\" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - Pirates move their minions around, Zombies bring back their cards from the discard pile, Dinosaurs have enormous power - and each combination of factions brings a different gaming experience.\r\n\r\nDuring the game, players compete to score points from Base cards. Players play minions to the bases, and you want to have the highest total power of minions at the base when it breaks. Sounds easy? Is it easy when an opponent's Alien-Ninja plays minions to your bases that destroy your minions? What happens when the Pirate-Dinosaur player plays Full Sail and frees King Rex to trample your minions into the ground, or when the Wizard-Zombies player uses their mystic power to create an outbreak, suddenly flooding minions to the base from their discard pile? Or if you were facing a Zombie-Dinosaur player instead who created an epidemic of massive beasts?!?\r\n\r\nWith eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different from Ninja-Aliens, for example. Which one will you use to crush your opponents?\r\n\r\nAnd did we mention the Dinosaurs have laser beams?","brand":"AEG","offers":[{"title":"Default Title","offer_id":50539853971765,"sku":"729220055019","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SMASH-UP-AEG.jpg?v=1757175092"},{"product_id":"rio531","title":"DOMINION 2nd ED","description":"\u003cp\u003e2-4 Players | Age 14+ | \"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. \"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'\"' In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can \"buy\" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes (\"you may\" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).\u003c\/p\u003e","brand":"RIO GRANDE","offers":[{"title":"Default Title","offer_id":50539854201141,"sku":"655132005319","price":85.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DOMINION-2nd-ED-RIO-GRANDE.jpg?v=1757175095"},{"product_id":"rio418","title":"DOMINION | ALCHEMY EXP","description":"2–4 Players|Age: 13+|There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\r\n\r\nDominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion a standalone expansion to Dominion (Dominion: Intrigue), or Dominion Base Cards . Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.\r\n\r\nPart of the Dominion series.","brand":"RIO GRANDE","offers":[{"title":"Default Title","offer_id":50539854266677,"sku":"655132004183","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DOMINION-ALCHEMY-EXP-RIO-GRANDE.jpg?v=1757175096"},{"product_id":"cge00052","title":"LETTER JAM","description":"2–6 Players|Age: 10+|Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.\r\n\r\nAt the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.\r\n\r\nThe game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.\r\n\r\nThe clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.\r\n\r\nEach player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their collective success.\r\n\r\n—description from the publisher","brand":"CGE","offers":[{"title":"Default Title","offer_id":50539854790965,"sku":"8594156310523","price":35.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/LETTER-JAM-CGE.png?v=1746285112"},{"product_id":"sjg1487","title":"MUNCHKIN | ZOMBIES 3 HIDEOUS HIDEOUTS","description":"3–6 Players|Age: 10+|Munchkin Zombies 3: Hideous Hideouts is a \"Dungeon\" expansion for Munchkin Zombies that's similar in nature to Munchkin 6: Demented Dungeons and Munchkin Cthulhu 4: Crazed Caverns. It comes with 16 standard-sized Portal cards such as \"Breach the Perimeter\" and \"Walking in Circles\" and 20 double-sized Dungeon cards (e.g., \"Fort Deadly\", \"The Creepy Isolated Cabin of the Dead\", and \"ResurrectiCon\") that warp the current rules.\r\n\r\nPart of the Munchkin series.","brand":"STEVE JACKSON GAMES","offers":[{"title":"Default Title","offer_id":50539854954805,"sku":"837654321614","price":20.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/MUNCHKIN-ZOMBIES-3-HIDEOUS-HIDEOUTS-STEVE-JACKSON-GAMES.jpg?v=1757175110"},{"product_id":"gam128-1","title":"SPOT IT","description":"\u003cp\u003e2–8 Players|Age: 7+|Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3\u003c\/p\u003e","brand":"ZYGOMATIC","offers":[{"title":"Default Title","offer_id":50539855184181,"sku":"3558380079392","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/SPOT-IT-ZYGOMATIC.jpg?v=1757175113"},{"product_id":"asm1102","title":"COUP REBELLION G54","description":"3–6 Players|Age: 14+|In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total.\r\n\r\nA player starts the game with two coins and two influence cards – i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions:\r\n\r\n\r\n Income: Take one coin from the treasury.\r\n Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)\r\n\r\n\r\nWhen you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.\r\n\r\nIf you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.\r\n\r\nThe last player to still have influence – that is, a face-down character – wins the game!\r\n\r\nCoup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.","brand":"INDIE BOARDS \u0026 CARDS","offers":[{"title":"Default Title","offer_id":50539855249717,"sku":"792273251066","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/COUP-REBELLION-G54-INDIE-BOARDS-CARDS.jpg?v=1757175115"},{"product_id":"set002","title":"QUIDDLER","description":"1–8 Players|Age: 8+|Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value.\r\n\r\nOn a turn, a player draws the top card from the deck or discard pile, then discards a card. When a player is able to use all of the cards in his hand (with one left for discarding) to spell words — each of which must contain at least two cards — he may go out by placing the words on the table. Each other player takes one final turn, then plays as many cards as they can in words. Each player now scores, adding the point value for cards used in words, then subtracting points for any cards remaining in hand. In addition, the player with the most words and the player with the longest word each receive 10 bonus points; in case of a tie, no one receives the bonus. Whoever has the highest score after eight rounds wins!\r\n\r\nQuiddler also includes rules for a solo variant.","brand":"PLAY MONSTER GAMES","offers":[{"title":"Default Title","offer_id":50539855315253,"sku":"736396050007","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/QUIDDLER-PLAY-MONSTER-GAMES.jpg?v=1757175116"},{"product_id":"mat4729","title":"PHASE 10","description":"2–6 Players|Age: 8+|A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.","brand":"MATTEL","offers":[{"title":"Default Title","offer_id":50539855774005,"sku":"887961437225","price":15.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/PHASE-10-MATTEL.jpg?v=1759594160"},{"product_id":"asm001j","title":"DIXIT | JOURNEY EXP","description":"\u003cp\u003e3–6 Players|Age: 8+|Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from their hand, then telling a story, singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then they receive no points; if they received some votes but not all the votes, they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds, the player with the most points wins. Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same. Similar to: Dixit 3: Journey – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.\u003c\/p\u003e","brand":"LIBELLUD","offers":[{"title":"Default Title","offer_id":50539855937845,"sku":"3558380024620","price":40.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0993\/1448\/files\/DIXIT-JOURNEY-EXP-LIBELLUD.jpg?v=1759594164"}],"url":"https:\/\/www.gameschain.com.au\/collections\/type-card-based.oembed?page=4","provider":"Games Chain","version":"1.0","type":"link"}